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OLDEST SPECIES OF VERO
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NEWEST SPECIES

Some facts about lycanthropes:

  • "Lycanthropy" refers to the genetic, non-magical transformation of humans into animals.

  • Some lycanthropes are born (mentioned in the details of the species when that's the case), others are infected via a bite or scratch from another lycanthrope.

  • Spending too much time in animal form may lead to permanent physical changes (e.g., eye color, voice, or fangs). In severe cases, the individual may become stuck in a "wolf-man" hybrid form.

 

Key Characteristics of Lycanthropes:

1. Aging:

  • Most shifters and lycans age like normal humans, including in life expectancy.

  • Exceptions: Swanmanes are essentially immortal. Other lycans who serve vampires also acquire longevity through their bond.

2. Birth:

  • Most lycanthropes are not born but made through infection. This is due to the transformation process disrupting pregnancy.

  • Exceptions: Weretigers have developed a way to carry pregnancies to term, though this method is not shared with other species. Weredogs and swanmanes are exceptions in different ways.

3. Contagion (Infection):

  • Lycanthropy is contagious through bites, scratches, or exposure to tainted blood.

  • Once infected, lycanthropes are immune to other illnesses, including other strains of lycanthropy.

  • All weres are contagious.

4. Physical Abilities:

  • Lycanthropes are faster, stronger, and more resistant to damage than humans.

  • Recovery from wounds (except from silver or fire) is quick, and even severed limbs can regrow if not severed by silver.

  • They have highly acute senses in human form as well.

  • They are allergic to silver and experience pain from it, though some may be resistant or even use it to pierce themselves.

5. General vulnerabilities:

  • Silver: Causes painful wounds, slow healing, and scarring. Amputation with a silver weapon prevents regrowth unless treated with a non-silver weapon.

  • Fire: Like silver, causes slow healing and permanent scarring.

  • Destruction of vital organs (heart, brain) results in death.

  • Other specific vulnerabilities may be mentioned in the page of the species.

 

Alpha Weres:

  • Some shapeshifters ascend to "alpha" or "master" status, which gives them power similar to that of a master vampire.

  • Alpha traits may include:

    • Ability to resist shifting, though not entirely during a full moon.

    • Resistance to psychic abilities, such as vampire's gaze or emotional feeding.

    • Control over the speed, extent, and violence of their shapeshifts.

    • Power to force or prevent other shapeshifters from changing form.

    • Some alphas can share power through blood or healing abilities.

    • Alpha weres may have offensive metaphysical abilities, particularly noticeable with tigers.

    • An alpha leader may have a metaphysical bond with their group, allowing them to control or sense the group's activities but also exposing them to threats.

 

Interaction with Vampires:

Reaction to Vampire’s Call:

  • Lycanthropes are highly susceptible to being mentally called and controlled by vampires who can command animals, attracting the lycanthrope's beast instinct.

  • Stronger lycanthropes, especially alphas, may resist the vampire’s call or shield others from it.

  • Some alpha shapeshifters may resist a vampire's gaze, depending on their relative power.

  • Once a lycanthrope donates blood to a vampire, they may be susceptible to the vampire’s control unless overridden by a stronger call.

  • Only a Master vampire can create an animal servant.

MYTHICAL SHIFTERS

Please note, we will not approve half breeds (merge of 2 supernatural races), demons, angels, dragons or djinn.

Remember that you must remain humanoid at all times in the city and can be fully shifted into real form in wilderness or behind specific doors - read the guidelines.

ANOMALIES

© 2024 por Vero.

This is a fanfiction work created for entertainment purposes only. No copyright infringement is intended. All characters, settings, and other elements of the original work belong to their respective creators and copyright holders. This story is not intended for commercial gain or to claim ownership of the original material.

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